using Godot;
using Godot.Collections;
using System;

public partial class Maid : Characters
{
private Marker2D _hitboxPosition;
    private Area2D _hurtbox;
    //private Sight _sight;
    private Area2D sighted;
    private BehaviorTree _behaviorTree;
    
	public override void Initialize()
    {
        base.Initialize();
        _hitboxPosition = GetNode<Marker2D>("Hitposition");
        _hurtbox = GetNode<Area2D>("Hurtbox");
		var Game = GetNode<Game>("/root/Game");
        MessageManager messageManager = Game.get_message_manager();
        messageManager.TaskAccept += AcceptTask;
    }
    
    
}
